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Starter Guide
Starter Guide

Start your team

  1. 01FIRST and FTC
  2. 02Starting a team
  3. 03People and meetings
  4. 04Budget and equipment
  5. 05Safety

Build your first robot

  1. 06The game and your strategy
  2. 07Robot parts
  3. 08Your first build
  4. 09Wiring your robot
  5. 10Your first program
  6. 11Autonomous and driving

Design your own parts

  1. 12Your first CAD part
  2. 13CAD assemblies
  3. 14Making parts

Prepare for competition

  1. 15Your notebook and portfolio
  2. 16Outreach and funding
  3. 17Your first event
  4. 18Your season plan
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Starter GuideLesson 18 of 18

Your season plan

Plan the first six meetings, protect testing time, and leave the team ready for next year.

A plan sets out what the team needs to finish and when. Start from your first event date and work backward. Include schoolwork, holidays, room access, delivery times, and the adults available to supervise.

The first six meetings

This is a suggested sequence, not a requirement to finish a in six sessions. A new team may spend several meetings on one step. , , administration, and records can continue alongside the robot work.

MeetingMain workA useful result to leave with
1Meet the students and coaches, explain , and contact the organizer.A shared goal, meeting time, and list of registration tasks.
2Plan costs, check the room and equipment, and learn safety procedures.A , tool list, and agreed supervision.
3Learn the game, compare tasks, and sort the build kit.A realistic robot goal and a started drive base.
4Assemble and wire the base with checks. Try the while waiting for hardware.A wiring table and a safely checked controller setup.
5Run a simple drive program and make the practice plate in CAD.A moving drive base and an editable first CAD part.
6Test a simple scoring and record the results.A design decision, photographs, and the next build tasks.

If the kit has not arrived, use the simulator, CAD exercise, rules discussion, budget, and outreach planning. Do not let every student wait for one missing parcel.

Plan backward from the event

Use a milestone, a clear result you want by a particular date. Choose results people can check: “robot completes ten test ” is clearer than “robot nearly finished.”

Put these milestones on your calendar:

  • Registration, permission forms, and event entry are complete.
  • The drive base and basic controls work.
  • The chosen scoring task works on the whole robot.
  • A short routine has repeatable results.
  • The portfolio is readable and ready for submission.
  • Students have rehearsed the interview and complete practice matches.
  • The robot, , packing, and transport are ready.

Leave a buffer, spare time for a delay or repair. Avoid scheduling the first complete robot test for the night before travelling.

Work in parallel, then test together

Parallel work means different jobs happen at the same time. While builders assemble the base, programmers can learn the tools and document the configuration. Other students can practise CAD, plan a workshop, or contact supporters with adult approval.

Schedule regular time. When a is mounted, test it with the drive base, wiring, and real controls. Update the CAD and portfolio record when the physical robot changes.

Keep a visible list of current tasks rather than a huge list of ideas nobody has agreed to build. At each meeting, choose the few jobs that most help the next milestone.

Protect practice time

As the event approaches, focus on fixing failures and practising the robot you have. A design freeze is a team decision to stop major new design work for a period so the current robot can be tested. It is not a ban on necessary repairs.

Keep a reliable code version and record exactly what is installed on the robot. If you try a late change, leave time to repeat the affected tests and restore the previous version if needed.

Ask the and interview speakers what they need to practise. They should not meet the finished robot or portfolio for the first time at the event.

After the event

Hold a retrospective, a meeting about what happened and what to change. Let each person name something that worked, something that was difficult, and one change worth making. Use the match log and judging feedback instead of relying only on how the event felt.

Thank supporters, settle expenses, organize photographs, and back up the code and CAD. Check the equipment for damage before storing it. Give newer members time to learn tasks that only experienced students handled during competition.

Prepare a handover, the information someone needs to take over a responsibility. Include where files are stored, how to access team projects, the parts inventory, useful contacts, and the robot's known problems. Keep private information under the right adult control.

Choose what to learn next

Use Engineering to improve mechanisms and manufacturing, Programming for more capable robot code, and Portfolio to improve the way you explain your season. Choose the topic that solves your team's next real problem.

Sources

  • FIRST — FTC team management resources
  • FIRST — getting started with FTC
  • GM0 — team organization

Your first event

Prepare for inspection, judging, and matches, with a practical packing list.

FTC glossary

Plain-English meanings of the words used in the Starter Guide.

On this page

The first six meetingsPlan backward from the eventWork in parallel, then test togetherProtect practice timeAfter the eventChoose what to learn nextSources