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EngineeringYour first engineering build

Design

Game strategyDesign processCAD and robot integration

Mechanical fundamentals

Structure and fastenersShafts and bearingsMotors and gearingServosGearsBelts and chain

Mechanisms

DrivetrainsLinear slides and riggingArms and linkagesIntakes and grippersTransfersTurretsFlywheels and launchers

Manufacturing

MaterialsFits and tolerances3D printingMachining and fabrication

Electrical and wiring

Electrical and wiringWiring and powerConnectors and cablesPower faults and ESDSensor integrationMulti-turn position

Build and compete

Assembly and serviceabilityMechanics and controlTesting and reliabilityEngineering notebook

Reference

Engineering glossaryEngineering resources
Appearance

Engineering

Practical FTC robot design, mechanisms, fabrication, electronics, and testing for new and experienced teams.

Engineering turns a game task into a that can perform it repeatedly. The work includes deciding what to build, sizing its moving parts, making them fit, and testing the complete machine.

For Onshape lessons, robot layouts, and manufacturing drawings, open the separate Design section. Use it alongside the mechanics and build guidance here.

First robot

Start with your first engineering build. It takes a kit from an inventory of parts to a measured driving test. You do not need a full model or custom manufacturing to begin.

Then use these articles in order:

  1. Game strategy: choose a task your team can deliver.
  2. Design process: turn that task into requirements and useful .
  3. Structure and fasteners: build a frame that stays aligned.
  4. Motors and gearing: match motion to the load.
  5. Drivetrains and wiring and power: integrate the moving robot.
  6. Testing and reliability: find failures before an event.

Robot improvements

Choose the problem you are actually seeing. A faster cannot fix an unreliable handoff, and a thicker plate cannot fix loose joints.

ProblemUseful starting point
An arm struggles near horizontalArms and linkages
A moves sideways or a wheel bindsShafts and bearings
Gears bind, chain skips, or belts lose tensionGears, belts and chain
A lift racks or its string wearsLinear slides and rigging
Pickup works only from one angleIntakes and grippers
Pieces disappear between Transfers
Later shots are less accurate than the firstFeed timing and launcher recovery
Position changes after a reversal or restartMechanics and control
Parts fit in CAD but need filingFits and tolerances
Printed parts crack around bolts3D printing
A robot resets during combined motionPower faults and ESD
Repairs require dismantling the robotAssembly and serviceability

Using the handbook

The worked examples use sample numbers. Use your own measurements when applying them to a robot, and check the hardware ratings separately. The glossary explains common terms.

Engineering and programming meet at the hardware interface. Agree on travel limits, units, gear ratios, home positions, and locations before tuning PID control or motion profiles.

The electrical and wiring section covers the harness, connectors, shared power limits, and fault diagnosis. For a scoring launcher, use projectile mathematics to connect its mechanical setup to launch speed, angle, and .

Rules

The resource guide explains which reference to use for each design decision. Supporting references appear in the Sources section at the bottom of each article.

Check the current game rules before choosing parts or finalising a design. The official materials and cover competition requirements.

Sources

  • GM0: Game Manual 0
  • FTC Wiki
  • FIRST: Game and season materials
  • FIRST: Official game Q&A

Your first engineering build

Assemble, inspect, and test a kit drivetrain before adding scoring mechanisms.

On this page

First robotRobot improvementsUsing the handbookRulesSources