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Design

Getting started

Plan your mechanismMeasuring partsForces and motion

Learn Onshape

OnshapeSketchesParts and variablesMore sketch toolsModeling featuresCurved and hollow partsAssembliesMoving assembliesHardware and importsConfigurationsCustom features

Design mechanisms

Layout sketchesRobot packagingCustom drivetrainsMotor mountsShaft supportsTransmission layoutsMechanism designArms and linkagesSlides and liftsIntake and transfer layoutsShooter layoutsElectronics mounting

Make parts

Fastened jointsTolerances and fitDesign for manufacturingPrinted partsSheet and machined partsDrawings and exports

Review and practice

CAD teamworkDesign reviewCAD troubleshootingPractice projectCAD examplesDesign glossary
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Design

An FTC design handbook, from your first CAD sketch to mechanisms, manufacturing, and a complete assembly.

Learn to design parts and for an , even if you have never opened . CAD, short for computer-aided design, lets you make accurate models, check how parts fit, and prepare the files used to make them.

Start with measurement, simple sketches, and a plate . Later chapters cover moving joints, gears and belts, arms, lifts, , wiring, and making parts. You can read them in order or look up the job your team is working on.

Keep notes as you design. Write down why you chose a , what you measured, and what changed after a test. A teammate should be able to understand why you made the part that way.

Start here

If you have never used CAD, work through these five guides in order. You will make one mounting plate, add named dimensions, and assemble two copies with two spacers. Keep the same document throughout.

  1. Onshape: accounts, documents, units, and finding your way around.
  2. Sketches: dimensions and constraints that keep a design predictable.
  3. Parts and variables: turn a into a part you can change.
  4. Assemblies: build a plate-and-spacer assembly and check its dimensions.
  5. Drawings and exports: make a drawing, export the plate, and list the assembly’s parts.

Look up unfamiliar words in the Design glossary. For help starting an FTC team, use the Starter Guide.

Before you design

You can practice CAD before you have a robot kit. For a real mechanism, begin with the task and the hardware you will use.

ChapterWhat you will learn
Plan your mechanismDescribe the task, compare concepts, and choose a useful
Measuring partsRead drawings, find hole centers, and measure where parts attach
Forces and motionEstimate , speed, loads, and the effect of a

The examples use millimeters for CAD and meters where the physics equations require them. They identify their practice dimensions; replace those with the selected hardware and current game requirements when designing your robot.

Learn more Onshape

After the first plate, make a bracket, a moving hinge, and a family of spacers. These exercises introduce tools you will use repeatedly on the robot.

ChapterWhat you will make or check
More sketch toolsAn adjustment slot and a rounded link
Modeling featuresAn L-bracket, repeated cuts, and a revolved spacer
Curved and hollow partsA funnel using offset , Loft, and Shell
Moving assembliesA hinge with a defined axis, offset, and travel limits
Hardware and importsAdd purchased parts and make simple models to reserve space
ConfigurationsThree spacer lengths controlled by one model
Custom featuresAdd tools and choose when to update them

Stay with the standard tools until the operation makes sense. A custom feature can save drawing work, but you still need to understand the part it creates.

Plan a robot

Once you can make and assemble simple parts, work out how the whole robot fits together.

ChapterWhat you will work out
Layout sketchesWheel positions, mechanism locations, and the game-piece path
Robot packagingMotion , wiring, battery changes, and repair access
Custom drivetrainsAxles, , transmissions, and side plates
Motor mountsMounting patterns, screw depth, adjustment, and replacement access
Shaft supportsBearing positions, , spacing, and
Transmission layoutsGear, belt, and chain geometry in three dimensions
Mechanism designGet a game piece from the intake into a claw without dropping it
Arms and linkagesFour-bar geometry and leverage through the motion
Slides and lifts, , moving masses, and cable routes
Intake and transfer layoutsGuide game pieces from pickup to the next mechanism
Shooter layoutsArrange the wheel, guide, and feeder, and check where the ball leaves
Electronics mountingMake a mount with room for plugs, wiring, and repairs

Start with simple shapes. A rectangle reserving room for the battery is useful long before you model its latch. Add detail when it answers a fit, motion, , or manufacturing question.

Make parts

A finished model needs more than an attractive view. Someone must be able to buy its hardware, make its custom parts, and put it together.

ChapterWhat you will decide or prepare
Fastened jointsScrew lengths, clamp paths, pivots, nuts, and inserts
Tolerances and fitClearance, variation, and accumulated dimensional error
Design for manufacturingProcesses, material around loads, and useful cutouts
Printed partsPrint orientation, walls, supports, hardware, and small fit tests
Sheet and machined partsStock, bends, cutter access, corners, and secondary operations
Drawings and exportsViews, dimensions, geometry files, and a parts list

Review and practice

Use CAD teamwork to share references and keep files matched to the robot. Before making a batch, run a Design review with the builders and programmers. Use CAD troubleshooting when a sketch, feature, , or export stops behaving correctly.

The Practice project brings the lessons together in a belt-driven bench roller module. Make the layout, parts, moving assembly, drawing, and , then ask another student to review it.

The CAD examples look at designs by Pretty Smart Robotics 16441, Hyperion 9614, and Seattle Solvers 23511. You can open their credited images at full size. Look at why each team made those choices, then consider what would work on your robot.

The Engineering handbook covers the mechanics behind these designs, including , gears, materials, wiring, and testing. Use both sections together: CAD can show that parts fit, while a physical test tells you whether the mechanism works.

Sources

  • Alan G. Smith: Learn Onshape for FTC
  • FRCDesign: Learning course
  • Onshape: FIRST robotics resources

Plan your mechanism

Turn a robot task into requirements you can measure, compare, and test.

On this page

Start hereBefore you designLearn more OnshapePlan a robotMake partsReview and practiceSources